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True to its name, using this ability makes your special gauge charge more quickly. The usefulness of this particular skill is going to vary based on how good your special is. Having two or three of these will have you rushing to the important parts of the stage and getting your ink down before anyone else. When you use this ability you’ll move through your ink faster, and noticeably so. The converse of Run Speed Up, Swim Speed Up is one of the most useful abilities in Splatoon 2, as it was in the original. With how most players play, this ability doesn’t seem particularly useful, as you’re far more likely to spend the majority of your time in squid form. If you have this equipped, you’ll move more quickly in inkling form. There isn’t much to say here, but it is another stackable ability, so the more of these you have in your slots, the quicker your tank refills.
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It’s a great ability to have for obvious reasons. With this ability you’ll be able to refill your ink reserves more quickly. Respawn Punisher - Increases respawn time and special gauge penalty for both you and anybody who splats you. Thermal Ink - Allows you to track players after hitting them with your main weapon. Haunt - Displays the position of the player who last splatted you.
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Ninja Squid - Makes you invisible while swimming, but reduces your speed.
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Tenacity - Fills your special gauge automatically if your team has fewer players.Ĭomeback - Temporarily boosts some of your abilities after respawning. Last-Ditch Effort - Boosts ink recovery and weapon efficiency for the last 30 seconds of battle. Opening Gambit - Boosts your speed for the first 30 seconds of battle. We’re unsure as of this writing if unique abilities stack, but many of them seem as though they wouldn’t benefit from such a thing. Unique abilities have an easier to understand impact on the game than the secondary abilities due to their, well, unique nature. You’ll just need to get lucky enough to find one for sale in a shop or on Splatnet.īelow is a list of all the unique abilities currently in the game along with what they do. The rules above don’t apply to unique abilities they can’t be scrubbed from or added to gear and there are no ability chunks for them. Murch is also the urchin to look for to get an ability added to your gear. As you can imagine, then, getting up to a fully customised gear with your favoured abilities will need some serious grinding in terms of coins and the abilities themselves. For each additional instance of that ability on the same piece of gear you’ll need another 10 chunks. To add an ability to a piece of gear you’ll need a minimum of 10 ability chunks for that specific ability. Not every ability will yield chunks, as not every ability can be applied anew to a piece of gear. You can’t remove the primary ability on your gear, but each secondary ability - up to three of them - can be scrubbed, meaning the most you’ll get from any single piece of gear is three chunks. Each time Murch scrubs your gear, you’ll need to pony up 20,000 coins each ability scrubbed nets you a single ability chunk.